Female elf rogue 2
CN Medium humanoid (elf)
Init 7; Senses low-light vision; Perception +3


AC 18, touch 14, flat-footed 14 (4 armor, 4 Dex)
hp 20 (2d8
Fort 1, Ref 8, Will -3; 2 vs. enchantments
Defensive Abilities evasion; Immune sleep


Speed 30 ft.
Melee dagger +6 (1d4-1/19-20) or
   rapier +6 (1d6-1/18-20) or
   rapier +6 (1d6-1/18-20)
Ranged shortbow +6 (1d6-1/×3)
Special Attacks sneak attack +1d6


Str 8, Dex 20, Con 13, Int 10, Wis 5, Cha 15
Base Atk
1; CMB 6; CMD 15
Feats Agile Maneuvers, Weapon Finesse
Traits adopted, armor expert, elven reflexes
Skills Acrobatics +8, Bluff +6, Climb +2, Craft (bows) +4, Diplomacy +6, Disable Device +9, Disguise +6, Escape Artist +8, Linguistics +4, Perception +3, Profession (gambler) +1, Sense Motive +1, Sleight of Hand +8, Stealth +8, Swim +2, Use Magic Device +6; Racial Modifiers
2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin
SQ elven magic, rogue talent (combat trick), trapfinding +1
Other Gear chain shirt, arrows (38), dagger, rapier, rapier, shortbow, glass skull and unicorn, masterwork thieves’ tools, 2 pp, 114 gp, 7 sp, 7 cp

Special Abilities

Agile Maneuvers Use DEX instead of STR for CMB
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Orphaned pickpocket gambler charleton lol
See word file for details



Song of Brew & Ire JillM6