Song of Brew & Ire

This week

After most of us being badly injured then only Melon and Ness slept well. The rest of us had horrible nightmares and in our dreams – saw an unnaturally beautiful succubus with a claw for a hand. (We weren’t able to heal or recover spells and have -2 con since we’re so tired.) Maybe it was the priest’s daughter?

A priest came to help heal us, and went to get the sheriff. The sheriff is genuinely concerned and will try to get reinforcements.

Lamashdo – this is the one we think the succubus worships

Cedric runs the local theatre – Melon’s parent’s were supposed to play there but didn’t get the chance.

Priests body was stolen from the chapel – we want to try to follow that lead.

We go to the chapel of Father Zantas. He welcomes us in but doesn’t get what our deal is. We go check out the grave where the animated skeletons were. There is seriously nothing there. There are large flat stones in a circle from the old place that burned down.

We go back into the glass works. Logan trys to knuckle bump them but they don’t want to so he “boops” them. Everything is smelly because there are still dead bodies. We go to the tunnels and see his body. We go through and find a natural cavern – goes deeper (quarter mile) – there is a gap to the side – forks. We hear whimpering, huddled shape. Starving woman with long dog legs – and a gaping maw – curled in a ball. She attacks us and we kill her.

We continue down the tunnel. There is a naked red marble stature of a strikingly beautiful monstrous human woman flowing robes. Don’t see any traps or sense magic – Bono takes the masterwork rancor, which is sweet loot. (see picture) But maybe Kim takes it because Bono can’t wield it.

We walk into a gallows. Wooden platform, 10 feet above then there are prison cells filled with bones (and a tree and a bear skin rug). Ancient Thassilonian stonework.

From underneath the gallows we get – Hairless human with gaping maw, is lumpy and fat, also has dog legs and arms in it’s face. Another one is muscular and full of rage. Third one is emaciated. And two skeletons. Bono almost kills himself jumping off the thing. Cat is also unconscious.

Sin fawns – is what the weird things were.

Nastunye – 700 xp
Melon – 750 xp
Ellwood – 700 xp
Bono – 650 xp
Ness – 650

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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