Song of Brew & Ire

Kill more things

Mostly we are pretty injured. Ness and Bono drank their cure light wounds potions.
There are lots of runes in the room – Ness cannot read them but copies them down onto paper.
Melon tips the skulls into the weird liquid
Melon dips his finger into the lava. It does not hurt.
Nastunye opens one of the side doors – nothing much.
Melon opens the other door and a bunch of unnatural looking bones fall on him. There is jerky.

We open a door – circular pool, lined with skulls. Every pool seems to be lined with skulls.
Kitty goes in and drinks.
A tentacle from a vargoyle grabs kitty – another one hits her as well and she is down to -4 hit points.
We killed one of them!
Ellwood and Ness are paralyzed for 6 rounds
Kitty is stabilized
Kitty gets hit by the other one and injected by vargoyle venom. Is transforming. This is probably bad.
Chauncey runs away.
Jill totally killed it.

We go into another place with a stairwell going up.
The cat is losing hair and is afraid. Ness puts the cat hair into a bag.
Strangely cold – 11 5 ft wide pits with moaning, separate pits
Melon gets knocked into a zombie pit by a huge goblin with three arms- Koruvus – matches description of the goblins that the guy in town described. Leader of the Seven tooth tribe.
Nastunye killed the zombie that was eating Melon
and NESS takes out the massive mutant three-armed Goblin!
Chauncey gives Melon a cure light wounds potion
+1 longsword (we’re not sure yet who can use it)
silver dagger = ness
masterwork hand axe =

We kill the rest of the zombies
We each get 520 xp (is 3300 for level 3)
We are about to have a long rest – but probably first something bad will happen to kitty :(

All of kitty’s hair is out and kitty is frightened.

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Election adventure

We revived so Kitty and Bono are no longer unconscious. We sleep in the staff beds. We rest for two days and then everyone is at full health.

We buy six healing potions –
Cures 1d8 +1, we each have one and Jill has two

We wander in corridors. Ness makes ghost sounds. We find an ancient alter. Black marble with filthy water. Kim takes some in her vial. Logan licks it and feels bad. Logan opens the door and loses 6 intelligence.

Polished human skulls in a ring
Churning water – room is cold.
Nasty woman Arellium is flying around and cuts her arm – she puts the blood into the liquid and summons two monster guys. She is a quasit whitch. She is an extra planer demon.

Melon puts some of his blood in the thing and gets a sidekick Chauncey.

Dagger +1 cold iron returning dagger.

500 exp each
300 for me

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This week

After most of us being badly injured then only Melon and Ness slept well. The rest of us had horrible nightmares and in our dreams – saw an unnaturally beautiful succubus with a claw for a hand. (We weren’t able to heal or recover spells and have -2 con since we’re so tired.) Maybe it was the priest’s daughter?

A priest came to help heal us, and went to get the sheriff. The sheriff is genuinely concerned and will try to get reinforcements.

Lamashdo – this is the one we think the succubus worships

Cedric runs the local theatre – Melon’s parent’s were supposed to play there but didn’t get the chance.

Priests body was stolen from the chapel – we want to try to follow that lead.

We go to the chapel of Father Zantas. He welcomes us in but doesn’t get what our deal is. We go check out the grave where the animated skeletons were. There is seriously nothing there. There are large flat stones in a circle from the old place that burned down.

We go back into the glass works. Logan trys to knuckle bump them but they don’t want to so he “boops” them. Everything is smelly because there are still dead bodies. We go to the tunnels and see his body. We go through and find a natural cavern – goes deeper (quarter mile) – there is a gap to the side – forks. We hear whimpering, huddled shape. Starving woman with long dog legs – and a gaping maw – curled in a ball. She attacks us and we kill her.

We continue down the tunnel. There is a naked red marble stature of a strikingly beautiful monstrous human woman flowing robes. Don’t see any traps or sense magic – Bono takes the masterwork rancor, which is sweet loot. (see picture) But maybe Kim takes it because Bono can’t wield it.

We walk into a gallows. Wooden platform, 10 feet above then there are prison cells filled with bones (and a tree and a bear skin rug). Ancient Thassilonian stonework.

From underneath the gallows we get – Hairless human with gaping maw, is lumpy and fat, also has dog legs and arms in it’s face. Another one is muscular and full of rage. Third one is emaciated. And two skeletons. Bono almost kills himself jumping off the thing. Cat is also unconscious.

Sin fawns – is what the weird things were.

Nastunye – 700 xp
Melon – 750 xp
Ellwood – 700 xp
Bono – 650 xp
Ness – 650

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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