Song of Brew & Ire
Half-elf ranger-wizard brewmaster!
Female half-elf ranger 1/transmuter 1
NG Medium humanoid (elf, human)
Init 4 Dex)
hp 18 (2 HD; 1d6+1d10+2)
Fort 6, Will 1/×3) or
unarmed strike 1 nonlethal)
Ranged blowgun 1; CMB 2 Perception
Languages Common, Dwarven, Elven, Goblin
SQ arcane bond (amulet), elf blood, physical enhancement (+1), track +1, wild empathy +0
Other Gear armored coatAPG, arrows (60), blowgun, blowgun darts (10), composite shortbow, punching dagger, shortbow, - arcane bond amulet -, ale (per gallon), flask, flint and steel, jumpsuit, kaijitsu hat, maps with arrows on them, mop, mug/tankard, waterskin, wizard starting spellbook, 2 pp, 122 gp, 2 sp, 5 cp
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Divination You must spend 2 slots to cast spells from the Divination school.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Accuracy Reroll miss chance due to concealment.
Elven Immunities – Sleep You are immune to magic sleep effects.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs. Favored Enemy (Animals) foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Physical Enhancement +1 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Telekinetic Fist (1d4 bludgeoning, 4/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Track +1 Add the listed bonus to survival checks made to track.
Transmutation Transmuters use magic to change the world around them.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.