Half-elf ranger-wizard brewmaster-alchemist


Female half-elf ranger 1/transmuter 1
NG Medium humanoid (elf, human)
Init 4; Senses low-light vision; Perception +11


AC 14, touch 14, flat-footed 10 (4 Dex)
hp 18 (2 HD; 1d6+1d10+2)
Fort 3, Ref 6, Will 4; +2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Immune sleep; Resist fortified drinker


Speed 30 ft.
Melee punching dagger +2 (1d4
1/×3) or
   unarmed strike 2 (1d31 nonlethal)
Ranged blowgun 5 (1d2) or
   composite shortbow +5 (1d6/×3) or
   shortbow +5 (1d6/×3)
Special Attacks favored enemy (animals +2)
Arcane School Spell-Like Abilities (CL 1st; concentration +2)
   4/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +2)
   1st—color spray (DC 12), magic missile
   0 (at will)—ghost sound (DC 11), mage hand, open/close (DC 11), prestidigitation
   Opposition Schools Divination, Enchantment


Str 12, Dex 18, Con 11, Int 13, Wis 15, Cha 8
Base Atk
1; CMB 2; CMD 16
Feats Elven AccuracyAPG, Scribe Scroll, Skill Focus (Perception)
Traits fortified drinker, resilient
Skills Climb +5, Craft (alchemy) +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Linguistics +5, Perception +11, Spellcraft +5, Stealth +8, Survival +6, Swim +5; Racial Modifiers
2 Perception
Languages Common, Dwarven, Elven, Goblin
SQ arcane bond (amulet), elf blood, physical enhancement (+1), track +1, wild empathy +0
Other Gear armored coatAPG, arrows (60), blowgun, blowgun darts (10), composite shortbow, punching dagger, shortbow, - arcane bond amulet -, ale (per gallon), flask, flint and steel, jumpsuit, kaijitsu hat, maps with arrows on them, mop, mug/tankard, waterskin, wizard starting spellbook, 2 pp, 122 gp, 2 sp, 5 cp

Special Abilities

Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Divination You must spend 2 slots to cast spells from the Divination school.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Accuracy Reroll miss chance due to concealment.
Elven Immunities – Sleep You are immune to magic sleep effects.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs. Favored Enemy (Animals) foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Physical Enhancement +1 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Telekinetic Fist (1d4 bludgeoning, 4/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Track +1 Add the listed bonus to survival checks made to track.
Transmutation Transmuters use magic to change the world around them.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Ness was born to half-elf parents in a remote half-elf town outside of Nybor. Because she lived among all half-elves, and Nybor is rather half-breed friendly, Ness has no idea that half-elves are considered bastards and unacceptable.

Ness had a sister growing up, who one day disappeared after entering the neighboring forest. Ness searched for her sister every day, and the town eventually decided that the sister must have been carried off by wild animals. To this day, Ness hates all animals, in particular ones that can harm people.

As Ness continued to wander into the forest (still hoping to find her sister) and hone her animal hunting skills, she met Shalelu Andosana, a wandering ranger. Shalelu taught Ness the ways of the Ranger… how to fight, hunt, stealth, and kill.

As Ness got older, she got bored of her hometown, and found her way to Sandpoint. At first the town was wary of the half-elf, which was a surprise to Ness. But she soon proved useful at her ability to acquire meat (via hunting), and ended up finding a job at Two Knight Brewery. The Brewery had the perfect location – right next to the forest.

Ness loved the idea of turning grains into liquid, and that into beer. It was magical to her. She started dabbling in alchemy in her spare time.

To become better at alchemy, Ness started reading a lot of books. Through books, Ness also discovered a love of linguistics, and pretty much anything else that can be studied in a book.

During The Troubles, Ness tried to help people escape when the church burned down. She was horribly burnt, particularly on her face. This makes her even more offputting for being a half-elf. She often forgets about her scars, and finds herself in diplomatic situations when she really shouldn’t be.

Ness is neutral good, but fairly close to neutral. Her alliance lie in the following order: her family > her party > townsfolk of Sandpoint > other half-elves/elves. Ness is more enamoured of elves as opposed to humans, as her first interaction with an elf, Shalelu, was very favorable. For this reason, Ness has a soft spot for Nastunye (despite her questionable moral choices).


Song of Brew & Ire fakegiraffe