Song of Brew & Ire
Male dwarf monk 2
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +3
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 24 (2d8+8)
Fort 6, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, evasion
Speed 20 ft.
Melee nunchaku 1) or
nunchaku flurry of blows 1 (1d6+1) or
unarmed strike 1) or
unarmed strike flurry of blows 1 (1d6+1)
Ranged heavy crossbow +4 (1d10/19-20) or
shuriken flurry of blows 3 (1d2+1) or
Special Attacks flurry of blows, hatred, stunning fist (2/day, DC 10)
Str 12, Dex 16, Con 16, Int 17, Wis 9, Cha 13
Base Atk 2 (+4 grapple); CMD 15 (19 vs. bull rush, 17 vs. grapple, 19 vs. trip)
Feats Combat Reflexes, Improved Grapple, Improved Unarmed Strike, Stunning Fist, Throw Anything
Traits charming, tunnel fighter
Skills Acrobatics 4 to jump), Appraise 5 to assess nonmagical metals or gemstones), Bluff 2 vs. characters who could be attracted to you), Climb 2 vs. characters who could be attracted to you), Escape Artist 5 to notice unusual stonework), Stealth 2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Goblin, Orc
Other Gear heavy crossbow, nunchaku, shuriken (5), 9 gp
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows 0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Grapple You don’t provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (2/day, DC 10) You can stun an opponent with an unarmed attack.
Stunning Fist Helper This is a dummy ability to add an extra entry for the stunning fist feat in another section of the statblock (since it is shown with a different name in the two places, we can’t use sbName).
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.