Melon Coppergut

Dwarf Monk


Melon Coppergut

Male dwarf monk 2

LN Medium humanoid (dwarf)

Init +3; Senses darkvision 60 ft.; Perception +3


AC 13, touch 13, flat-footed 10 (+3 Dex)

hp 24 (2d8+8)

Fort 6, Ref 6, Will +2; +2 vs. poison, spells, and spell-like abilities

Defensive Abilities defensive training, evasion


Speed 20 ft.

Melee nunchaku 2 (1d61) or

   nunchaku flurry of blows 1/1 (1d6+1) or

   unarmed strike 2 (1d61) or

   unarmed strike flurry of blows 1/1 (1d6+1)

Ranged heavy crossbow +4 (1d10/19-20) or

   shuriken flurry of blows 3/3 (1d2+1) or

   shuriken 4 (1d21)

Special Attacks flurry of blows, hatred, stunning fist (2/day, DC 10)


Str 12, Dex 16, Con 16, Int 17, Wis 9, Cha 13

Base Atk 1; CMB 2 (+4 grapple); CMD 15 (19 vs. bull rush, 17 vs. grapple, 19 vs. trip)

Feats Combat Reflexes, Improved Grapple, Improved Unarmed Strike, Stunning Fist, Throw Anything

Traits charming, tunnel fighter

Skills Acrobatics 8 (4 to jump), Appraise 3 (5 to assess nonmagical metals or gemstones), Bluff 1 (2 vs. characters who could be attracted to you), Climb 6, Craft (jewelry) +7, Craft (leather) +7, Diplomacy +1 (2 vs. characters who could be attracted to you), Escape Artist 7, Intimidate +6, Knowledge (history) +7, Perception +3 (5 to notice unusual stonework), Stealth 8, Swim +5; Racial Modifiers 2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework

Languages Common, Dwarven, Gnome, Goblin, Orc

Other Gear heavy crossbow, nunchaku, shuriken (5), 9 gp

Special Abilities

Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Darkvision (60 feet) You can see in the dark (black and white only).

Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.

Evasion (Ex) If succeed on Reflex save for half dam, take none instead.

Flurry of Blows 0/0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.

Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.

Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.

Improved Grapple You don’t provoke attacks of opportunity when grappling a foe.

Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.

Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Stunning Fist (2/day, DC 10) You can stun an opponent with an unarmed attack.

Stunning Fist Helper This is a dummy ability to add an extra entry for the stunning fist feat in another section of the statblock (since it is shown with a different name in the two places, we can’t use sbName).

Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.


Melon Coppergut

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